Patch 1.44 Update 9/26/2026
Patch 1.44 [9/26/2026]
Fixes & changes
Gameplay
- Fixed NPCs running in place.
- Fixed spam clicking causing unintended behaviour in fishing, mining, tree cutting, combat, and bottle filling.
- Fixed your character occasionally stopping slightly off a tile position, most noticeable at lower frame rates. You should now always snap to the tile.
- Fixed projectiles sometimes not rendering, which with some projectiles could cause a faux disconnect.
- Fixed releasing a tap or click that started on an unclickable object from triggering a click on the ground behind it.
- Fixed a bug with aggression/attacking failing to target players who aren't the host.
- Minor network changes for a smoother experience.
Kill counter
- Killing a boss solo should reliably record your best time and count a kill.
- Killing a boss as a team should reliably count a kill for each player and record the best time.
- Killing a regular NPC should count a single kill, whether you are the host or not.
- Killing an NPC with multiple contributors counts as a kill for each player involved.
- Boss kills now show a chat message with the time and contributors.
Inventory & bank
- Fixed a bug with dragging items at very low frame rates that could create blank items (named "") in the inventory, potentially overwriting slots. Blank items already saved on accounts are removed on login, and bank layouts are preserved.
- Improved reliability of bank drag-and-drop when rows change mid-drag.
Shops
- Fixed shop storage showing a maximum of 28 items. Shop storage and the shop setup lists now hold any number of items and scroll.
- When adding items to a shop, items now default to their total count and pawn shop sell value (adjustable, of course).
- Shop setup now shows your backpack and shop storage (without Add buttons) while your shop is open, and its lists start scrolled to the top. Items with a count of zero no longer appear.
- Fixed a bug where adding an item from shop storage could also take it from your inventory if you had the same item type in both. For example, adding 1 to the shop took 1 from storage and 1 from inventory.
- Fixed items added from shop storage being lost if you closed the setup without opening the shop. Items now only leave storage when the shop opens.
- Fixed listing an item you held as a mix of noted and regular copies leaving extra copies in your inventory.
- Fixed player shops being treated as expired 8 hours after opening instead of 72.
Misc
- Removed leftover placeholder text in the Lost Property rewards text.
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