8/9/2026 Update 1.4 Dungeons, Agility Gauntlet, Venom, and more!

Update 1.4 — Dungeons, Agility Gauntlet, Venom, and More!

This is a big one. New areas, new NPCs, a new status mechanic, reworked pathfinding, a fresh quest, and a pile of quality-of-life fixes. Here's everything in 1.4.


⚔ New Areas

Unnamed Dungeon (name it for us — suggestions welcome!) Our first vertical area — a brand new zone underground, with tiers of monsters to fight and explore through as you go deeper. Beware the venom...

The Agility Gauntlet Located far southeast in the Elazarian Desert. Several stages, one-way shortcuts, and a new NPC waiting to reward your progress at the end of each run. Do you have the skill and smarts to make it through?

Coming Soon: Work has started on El Cha'rem — stay tuned.


★ New NPCs

  • Aldric — An old fellow with knowledge of something he's lost. Find him in Keeneye Forest and strike up a conversation — he'll reward an adventurer willing to help.
  • Edwin Turner (updated) — If you've helped Edwin before, congrats: he made it home. He now lives north of Everyist, in the woods. Worth a visit.
  • Nora Turner — Edwin's wife. Found at their house, north of Everyist.
  • Rabbi Shimon — Found in the Agility Gauntlet. Rewards adventurers for clearing each stage (once per area, per run).
  • Expert Miner — Located at The Claim. New shop, new wares.

 Fightable

NPC Combat Location Notes
Venom Scorpions 36 Agility Gauntlet
and others.
Small, but dangerous with venom
Desert Bandits 17+ Agility Gauntlet Watch your back
Bandits 22+ New dungeon What are they doing down there?
Elder Ehnherators 64 New dungeon Hit hard with their Bervavos
Crabs / Big Crabs / Rats Varies New dungeon Several combat-level variants
Nephilim 45 Agility Gauntlet Huge. What are they feeding them?
Ronbus (yes, this is left ambiguous on purpose. Ha!)

☠ New Mechanic: Venom

When an NPC or weapon is venomous, landing a hit — whether it's you or them — has a chance to inflict Envenomed status:

  • Sets a hit count and damage-per-hit, tracked on a new screen indicator
  • Venom ticks every 12 seconds
  • If you're already envenomed and a new venom application would be stronger, it pushes toward the new value
  • Negative hit counts mean you have protection — you lose 1 hit's worth of buffer every 12 seconds, and venom procs can chip away at it just like normal stacks

Antivenom Potions counter this directly: each drink gives -12 Venom hits, capping at 26 resistance.


 Other New Mechanics

  • Agility Gauntlet staging and reward system
  • Minimap overhaul — functions and looks much better
  • Crushing Aculeus into fragments, and the new Gauntlet Boxes
  • Cactus Water — got a knife and bottle in the desert? Try cutting open a cactus.
  • Quest Guide — huge revamp, much cleaner

🎒 New Items

Venom gear — Venom Staff, Venom Sword, and Venom Arrows.

  • Venom Staff channels a new Bervavo (Venom Splat) using Aculeus fragments to apply the venom effect
  • Venom Sword and Venom Arrows apply venom the same way

Scorpion materials — Scorpion Telson, Aculeus, Aculeus Fragments, and Vesicle, dropped by Venom Scorpions. Cut these down for use in Antivenom Potions, Aculeus Fragments, and the three new venom gear pieces.

Bottle of Cactus Water — a weak stamina potion on its own; also a core ingredient in Antivenom Potions.

Antivenom Potions — drink for -12 Venom hits, up to 26 resistance.

Gauntlet Boxes — stackable, open for stackable loot. 6 tiers, tied to how far you get in the Agility Gauntlet. Earned by speaking to Rabbi Shimon at the end of a stage.


🔧 Updated Items

  • Archery, Ehnheration, and melee weakness values across all gear now scale with tier — fixing a bug where lower-tier gear was nearly useless against its counter type. Defense reduction should feel far more consistent now.
  • Visual updates to several existing items

📜 New Quest: Lost Property

Speak to Aldric, near Keeneye Grove. He's lost something important and could use an adventurer's help finding it.


Misc

  • Ambient light gets brighter deeper into the desert
  • Torch/light system reworked for better performance
  • New options: Grass level-of-detail, drag/touch/long-press settings
  • Server-side optimizations
  • New map icons: dungeon, mining shop
  • Player-owned shops now have shop storage — makes collecting items on close (or restocking) much easier
  • Fixed: spawn bugs, large NPCs not detecting players, local player not being detected by some NPCs, items flying into the air on unmarked ground tiles, some overly wordy quest dialogue
  • Boss/NPC loot now always correctly goes to whoever did the most damage
  • Everyone fighting Scuttles for the quest now gets a Stone of Scuttles
  • New chat messages for boss kills and milestone levels
  • Improved UI for level-up unlocks
  • New content in the Skill Guides

Pathfinding

Pathing has been reworked from the ground up — expect noticeably better performance on complex paths from tap/click, especially in tight or obstacle-heavy areas.


That's Update 1.4. As always, let us know what you think — and don't forget, that dungeon still needs a name.


The game is still in Alpha — bugs are possible and mechanics are subject to change.

Experienced data loss or issues since this update? Email ehnheration@gmail.com and I'll do my best to resolve it.

More to come very soon, Ehnherators. Keep your eyes open.

Enjoy! please report any bugs you find and feel free to leave suggestions. it's still relatively early in development - now's a great time to get your ideas in game!


Game found here
https://goldeditninja.itch.io/ehnheration-pre-pre-alpha-access-wip

Cheers — Edit OUT! 🎮


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