UPDATE: 3/26/2025

What's changed?

 - Bug Fixes:  

  - Fixed multiple enemies attacking outside of multi-combat zones.  

  - Fixed right-click/long-tap "Talk to NPC" not moving the player.  

  - Fixed inventory text resizing issue when moving items.  

  - Fixed all items technically existing at spawn, causing random "Pick up [itemname]" prompts.  

  - Fixed banks being visible on load (banks are new!). 

  - Various little bug fixes you won't notice but I will forever lol.



- World Updates:  

  - The area near the big lake now fully feels like a beach—sandy and fitting the aesthetic! Crabs being there makes sense now.  


- Major Features:  

  - New Quest System with the first real quests!  

  - Banks are in!  

  - Sound effects & music system (WIP)  

    - SFX by me & my brother.  

    - Music by me or composers (Seb_pukku & RYCamp via Discord).  

  - New dialogue system supporting multiple options.  

  - Portal system! Teleporting now opens portals, a core mechanic going forward.  

  -New Area added! More to come soon! Check out the new town of Angrifowk, north of the lake! But beware - they might not like outsiders.


- New Items & Abilities:  

  - Crab meat chunks & Crab cakes & Carrots added!  

  - New Bervavo (Ehnheration ability): Aggression  

    - Consumes: 15 Fragments  

    - Requires: LV 15 Ehnheration  

    - Effect: Instantly aggros all NPCs in range (if inside their aggro zone), even if they aren’t normally aggressive.  

-Miscellaneous:
    - Replaced many meshes with fewer triangle versions for optimized running


Enjoy! please report any bugs you find and feel free to leave suggestions. it's early in development - now's still a great time to get your ideas in game!

Edit OUT!

Game found here
https://goldeditninja.itch.io/ehnheration-pre-pre-alpha-access-wip

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UPDATE: 10/21/2024 [PC + Android]

Progress halted for a bit