UPDATE: 3/26/2025
What's changed?
- Bug Fixes:
- Fixed multiple enemies attacking outside of multi-combat zones.
- Fixed right-click/long-tap "Talk to NPC" not moving the player.
- Fixed inventory text resizing issue when moving items.
- Fixed all items technically existing at spawn, causing random "Pick up [itemname]" prompts.
- Fixed banks being visible on load (banks are new!).
- Various little bug fixes you won't notice but I will forever lol.
- World Updates:
- The area near the big lake now fully feels like a beach—sandy and fitting the aesthetic! Crabs being there makes sense now.
- Major Features:
- New Quest System with the first real quests!
- Banks are in!
- Sound effects & music system (WIP)
- SFX by me & my brother.
- Music by me or composers (Seb_pukku & RYCamp via Discord).
- New dialogue system supporting multiple options.
- Portal system! Teleporting now opens portals, a core mechanic going forward.
-New Area added! More to come soon! Check out the new town of Angrifowk, north of the lake! But beware - they might not like outsiders.
- New Items & Abilities:
- Crab meat chunks & Crab cakes & Carrots added!
- New Bervavo (Ehnheration ability): Aggression
- Consumes: 15 Fragments
- Requires: LV 15 Ehnheration
- Effect: Instantly aggros all NPCs in range (if inside their aggro zone), even if they aren’t normally aggressive.
-Miscellaneous:
- Replaced many meshes with fewer triangle versions for optimized running
Enjoy! please report any bugs you find and feel free to leave suggestions. it's early in development - now's still a great time to get your ideas in game!
Edit OUT!
Game found here: https://goldeditninja.itch.io/ehnheration-pre-pre-alpha-access-wip
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